![zbrush 4r8 rire tread zbrush 4r8 rire tread](https://cdna.artstation.com/p/marketplace/presentation_assets/000/634/416/medium/file.jpg)
Just sculpting a grenade in Zbrush right now, as I am nearing some compleition on other projects. The ambient occlusion and normal map baking should turn out great! Can't wait - it's so cooooool!Įmmanuel C. Now that the high res sculpt of the Virtus Tank is done I am creating low poly assets for everything in 3dsmax. Diffuse, Specular and Emissive are next, before I port this metallic beast to UDK! Each texture is 2k, by the way (A 2k occlusion map and a 2k normal map for everything - treads included). This shot features how the low poly model looks with Normal Mapping and Ambient Occlusion. Remember that beast of a tank that I posted in the 3D Modeling Section a while back? Well now its in low poly and still lookin' awesome. Soon, I'll have all the gear sculpted and ready for low poly baking. The image above is a SWAT vest that I was sculpting today.
#ZBRUSH 4R8 RIRE TREAD SERIES#
While working the last of the zombies series for Ominous Entertainment (formerly EXM Games) I strive to sculpt some kick bu$$ SWAT gear. Getting close to finishing the shirt and soon I'll be working on the pants. Perhaps some work on the zombie's face to make him look more DEAD! LOLįinalized the vest and moving onto the pants. Tomorrow I refine it all and start on the belt buckle area. Also placed pants pockets with a leg sash for accessories. Later.Ĭreated the boots, the laces and other details. Taking the weekend to deliberate about it while doing some cooly-hi-harmony.
![zbrush 4r8 rire tread zbrush 4r8 rire tread](https://img-new.cgtrader.com/items/2763670/976988270a/pzero-trofeo-r-tire-3d-model-obj-fbx-stl-blend-dae.jpg)
Now, I'm really diggin' into getting that necroflesh feel on the zombie's heads and soon the hands.
![zbrush 4r8 rire tread zbrush 4r8 rire tread](https://i.pinimg.com/236x/ea/8d/19/ea8d19fd3cc2a130e45d6f24ad7f7bb9--zbrush-environment-tutorial-zbrush.jpg)
I should be able to wrap it up on this portion of the character tomorrow and move onto the hands tomorrow - to make them look more decayed.Īfter assembling all the pieces back together I got rid of the majority of the character's body and kept the essentials, since the suit covers almost everything. Next up is the zipper construction, along with the addition of a treated (damaged and aged) set of goggles and the helmet.Ĭurrently working on detailing the face in a manner which will make the necro-flesh more evocative. After adding the zipper and the tread to the boots, I should be ready to head into low poly work sessions.įinished up the head sculpting along with some other portions. Now it's time for some low poly modeling to make the game ready asset.Īdded the helmet. Might end up being Donald Duck.Īdded more details as seen in the image above. This is part of the developing cartoony element for my portfolio. About to render this dude in Mental Ray for Maya. Oops Jasmine, I didn't mean to spy on you while you were being sculpted (LOL!). asking for some printable characters and -ish. Just something for the old portfolio in case I get some toy makers on the line. I am doing some exploration of Disney Characters this week.
![zbrush 4r8 rire tread zbrush 4r8 rire tread](https://us.v-cdn.net/5021068/uploads/editor/v7/4nxw0i4n5xfp.jpg)
Soon it will be time to pose her and let Mental Ray take it the rest of the way. I might want to do a few touch ups later but it's pretty much done. This is the pre-final sculpt for Princess Jasmine.